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Swedish game industry wants video games recognised as ‘cultural canon’

Swedish game industry wants video games recognised as ‘cultural canon’

Sweden's Video Game Cultural Canon: Preserving the Artistry of Interactive Entertainment

In a groundbreaking move, the Swedish video game trade association, Dataspelsbranschen, has curated a list of 15 titles that they believe should be added to the country's "cultural canon." This initiative aims to elevate the recognition of video games as a legitimate and valuable art form, on par with traditional mediums such as literature, film, and music.

Elevating the Status of Video Games as a Cultural Artform

Recognizing the Artistic Merit of Interactive Entertainment

The selection of these 15 titles, which range from classic to contemporary, is the result of a collaborative effort involving expert historians, industry leaders, and academics. This diverse panel carefully considered hundreds of nominations from the general public to create a comprehensive list that reflects the depth and breadth of Sweden's video game heritage.According to Dataspelsbranschen spokesperson Per Stromback, the inclusion of these games in a cultural canon is crucial for several reasons. "Games should be recognized as culture because they are a means of expression and communication for the players, developers, and society as a whole. They are interactive art forms that reflect the world we live in and have a rich history that is now being acknowledged by museums and other cultural institutions."

Preserving the Legacy of Swedish Game Development

The list includes both iconic Swedish-developed titles, such as Stugan and BackPacker, as well as internationally renowned games like Minecraft and It Takes Two. By recognizing these works, Dataspelsbranschen aims to celebrate the rich history and ongoing contributions of the Swedish video game industry.This initiative comes at a time when national game industries are fighting for greater economic and cultural recognition, and the call for video game preservation is growing ever louder. By establishing a cultural canon, Sweden is taking a bold step in acknowledging the artistic and cultural significance of interactive entertainment.

Fostering a Deeper Understanding of Video Games

The creation of a video game cultural canon serves to educate the public and promote a deeper understanding of the medium. By highlighting the artistic, narrative, and technical achievements of these selected titles, the canon can inspire a new generation of gamers, developers, and cultural enthusiasts to explore the medium with a fresh perspective.Moreover, the inclusion of these games in Sweden's cultural landscape can lead to increased academic study, critical analysis, and preservation efforts, ensuring that the legacy of these works is safeguarded for future generations.

Embracing the Diversity of Video Game Experiences

The list of 15 titles showcases the remarkable diversity of the video game medium, encompassing a wide range of genres, themes, and gameplay experiences. From the whimsical Toca Tea Party to the harrowing Amnesia: The Dark Descent, the canon reflects the medium's ability to captivate, challenge, and inspire players in unique and profound ways.By recognizing this diversity, Dataspelsbranschen is challenging the perception of video games as a monolithic form of entertainment, and instead, celebrating the medium's ability to serve as a canvas for artistic expression, storytelling, and cultural exploration.

Fostering International Collaboration and Recognition

The inclusion of internationally acclaimed titles like Minecraft and It Takes Two in the cultural canon also serves to highlight the global impact and recognition of Swedish game development. This move can foster greater international collaboration and exchange, as other countries and cultural institutions may be inspired to follow suit and establish their own video game canons.Such cross-cultural dialogue and recognition can lead to a deeper understanding and appreciation of the video game medium as a whole, ultimately elevating its status as a legitimate and valuable art form on a global scale.

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