Even Elden Ring’s game director knows Erdtree is too hard
2024-06-22
Elden Ring's Massive New DLC: A Challenging Journey Awaits
As the highly anticipated Shadow of the Erdtree DLC for Elden Ring hits the gaming landscape, players are in for a truly immersive and demanding experience. Game director Hidetaka Miyazaki has once again pushed the boundaries of what players can expect, delivering a sprawling new adventure that promises to test the limits of even the most seasoned Souls veterans.
Unraveling the Mysteries of the Erdtree
Expanding the Elden Ring Universe
The Shadow of the Erdtree DLC represents a significant expansion to the Elden Ring universe, delving deeper into the lore and mythology established in the base game. Centered around the story of Miquella, the brother of the formidable boss Malenia, this DLC promises to offer players a unique perspective on the game's intricate narrative. Miyazaki's desire to honor the contributions of George R.R. Martin, the renowned author who collaborated on the game's worldbuilding, is evident in the way the DLC aims to "close the loop" on the Elden Ring story.
A Colossal Scale Awaits
Contrary to Miyazaki's initial claims, the Shadow of the Erdtree DLC appears to be far more expansive than the Limgrave region of the base game. The new areas are not only vast in size but also layered, with towering plateaus, deep valleys, and remote islands that require creative platforming to reach. This sense of scale and exploration is a hallmark of the Souls series, and it seems that Miyazaki has once again delivered a world that is both awe-inspiring and daunting in its scope.
Challenging the Player's Limits
As expected, the difficulty of the Shadow of the Erdtree DLC is a central focus, with Miyazaki acknowledging the team's desire to push the envelope in terms of what players can withstand. The DLC boasts a staggering number of boss encounters, with estimates ranging from 10 to as many as 80, though only a small portion are necessary for progressing the story. The optional bosses, in particular, are designed to be exceptionally challenging, catering to the Souls community's appetite for punishing, yet rewarding, gameplay.
Balancing Difficulty and Accessibility
Miyazaki's comments on the difficulty of the DLC reveal a delicate balancing act. While he acknowledges that the higher difficulty curve can alienate a portion of the player base, he remains steadfast in his belief that the core Souls experience must be preserved. The solution, according to Miyazaki, lies in the freedom and player agency that Elden Ring provided. However, the introduction of DLC-exclusive consumables that enhance attack and defense has made progression more dependent on the player's ability to find these scarce items, potentially limiting the accessibility that was present in the base game.
Embracing the Thrill of Dying
Miyazaki's penchant for creating unique and often punishing ways for players to meet their demise is once again on full display in the Shadow of the Erdtree DLC. From poison swamps to fiery rock showers, the DLC offers a diverse array of environmental hazards and enemy encounters that can lead to untimely and often humorous deaths. While Miyazaki has acknowledged that he may have gone "a little too far" with the original Elden Ring, he remains committed to providing players with a multitude of ways to meet their demise, ensuring that the Souls experience remains true to its core.
Trusting the Player's Resilience
Despite the daunting challenges that the Shadow of the Erdtree DLC presents, Miyazaki maintains a steadfast belief in the player's ability to overcome these obstacles. He has expressed confidence that the lessons learned from the original Elden Ring, combined with the team's efforts to make the boss encounters more "engaging and fun," will result in a DLC that is both punishingly difficult and ultimately rewarding for those who persevere. Miyazaki's unwavering faith in the player's resilience is a testament to the Souls series' enduring appeal and the developer's commitment to crafting experiences that push the boundaries of what players can achieve.