How the Kendrick-Drake Beef Became a Viral Video Game
2024-07-17
Kendrick Lamar's "Not Like Us" Inspires Viral Video Game
In a captivating intersection of music, gaming, and viral content, a web-based video game has emerged that pays homage to Kendrick Lamar's scathing "Not Like Us" diss track. Designed by Richie Branson, a multitalented musician and game developer, the game has captured the attention of hip-hop fans and gaming enthusiasts alike, showcasing the power of creative expression at the crossroads of these two dynamic industries.
Unleashing the Rhythm of Viral Genius
Bringing Kendrick's Lyrics to Life
The game, aptly titled "Not Like Us: The Game," is a whack-a-mole-style experience that draws inspiration directly from the music video for Kendrick's track. Players take on the role of the rapper himself, wielding a bat and tasked with swatting down a barrage of owls that pop up in various directions. The game's simplicity belies its addictive nature, as players are drawn into a rhythmic loop of tapping and timing, all set to a chiptune rendition of the song's infectious beat.Branson, the game's designer, explains that the decision to recreate the iconic "wop, wop, wop" moment from the music video was a deliberate one, driven by his love for hip-hop and a desire to capture the essence of the cultural phenomenon. "I did this for the people," Branson says. "I did it as a love letter to hip-hop and music, and because of that, I wanted to make sure people would enjoy it."
Blending Music and Gaming
The game's development process was a testament to Branson's multifaceted talents. As a seasoned music producer, he took on the task of creating the chiptune-inspired soundtrack, ensuring that the audio experience complemented the visuals seamlessly. "I didn't want to put the actual music in there," he explains. "As a musician, I understand you just can't rip somebody's song. Since I'm a music producer, I was like, 'Let me just remake the beat.'"Branson's background in the crossover between music and gaming has been a driving force behind his creative endeavors. His previous work, which has been featured on channels like Adult Swim, has drawn inspiration from anime and Japanese RPGs, showcasing his ability to blend diverse influences into engaging experiences.
Embracing Virality and Neutrality
The game's rapid development, from concept to release, is a testament to Branson's agility and understanding of viral content. Inspired by the immediate cultural impact of Kendrick's "Not Like Us" video, Branson wasted no time in bringing his idea to life, working with his team at Coexist Gaming to refine and release the final version in just seven days.Branson's approach to the game's design is also noteworthy. Despite the underlying context of a high-profile hip-hop feud, he has made it clear that he is "absolutely not a Drake hater." In fact, he considers Drake one of his most-played artists on Spotify. This neutrality, he believes, is crucial for creating viral content that resonates with a wide audience."Viruses don't play favorites, and neither does viral content," Branson explains. "When a social moment arises and you want to capture lightning in a bottle, you can't play favorites." This philosophy has served him well in the past, as evidenced by his previous game inspired by the Drake-Meek Mill feud, where he allowed users to take on the roles of both artists.
Embedding Lyrical Easter Eggs
Branson's attention to detail extends beyond the game's core mechanics. He has incorporated subtle lyrical references and Easter eggs that pay homage to Kendrick's "Not Like Us" track. One such feature is the game's difficulty spike after a player reaches a score of 18, a direct nod to Kendrick's controversial claims about Drake's alleged involvement with minors.Additionally, Branson has hinted at another hidden feature that references a specific scene from the "Not Like Us" music video, where Kendrick appears to move Drake away using telekinetic powers. This level of nuance and attention to detail showcases Branson's commitment to creating an experience that truly captures the essence of the cultural moment.
Inspiring the Next Generation of Creators
Beyond the game's viral success, Branson sees his work as a testament to the possibilities available to individuals from diverse backgrounds. As a college dropout who taught himself the basics of game design, he is proud to showcase that game development is a viable path for people who may not have followed the traditional academic route."My biggest sort of flex," Branson says, "is the fact that I'm doing this, and I can show people who look like me that there are other routes to be successful [in] game design. It's not rocket science."By leveraging his multifaceted talents and embracing the power of viral content, Richie Branson has created a game that not only entertains but also inspires. "Not Like Us: The Game" stands as a shining example of the synergy between music, gaming, and the ever-evolving landscape of digital culture, proving that creativity and innovation can transcend boundaries and captivate audiences worldwide.